3D Film
Pain d'epices
Pain d'epices is currently my magnum opus; it's a nearly ten-minute-long 3D heavy hybrid film using in-house motion capture and Houdini simulations.
Besides the book rig and model, the opening scene alone is an example of both my 3D look development as well as 2D art. While I focus on 3D, I wanted to make sure that my film incorporated both styles of storytelling.






The style's color pallet follows an intense red and green scheme for multiple reasons; Christmas joy, blood and toxins, opposites attracting... But mostly as a nod to the original concept; a simple illustration project I made freshman year where we were forced to use only two colors:

It's come a long way since.
The animated action scenes are particularly special for the reason that they're motion capture animated, using my schools lab, a few friends, and a lot of cameras.



As the project progressed, I worked with many different people from many different backgrounds of skill and experience. It was some people's first films, while others had 10+ years of experience in the industry.
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I'm proud to announce that as the film wraps up its set to debut on May 29th at Trustees Theater.
What felt so impossible is so close to completion. It's a dream come true.
Additional Film Work
While Pain d'epices is the only film I directed, I did a handful of generalist work on Kit & Spoon and the Wayward Moon.
I began working as a UVs unwrapper (left) and eventually was promoted to a texture artist (middle and right). However, as the film rolled closer to post-production I was kept on to be a lighter and render wrangler.



(Responsible for lighting only)
Another film I worked for temporarily, was GLITCH!, in which I hold the proud title of modeling and UVing the train that hits the main character.
